Blizzard is always making ways to improve their games. Before they implement anything drastic, they want the public to test it out before they release it. This is to iron out any issues that may arise during the testing phase.
There is a new Overwatch test patch that was released and with it brings some welcome (or not welcome) changes to three of its characters: Genji, Mei, and Mercy.
Let’s start off with the cute inventor, Mei. One of the major quirks about Mei in the past is that her alternate fire doesn’t pierce through barriers (like Reinhardt’s shield or Zarya’s Barrier). Oftentimes, people bitch about this because Mei is a bit squishy and that her attacks are less threatening than others.
To address this issue, this patch brings with it a whole new mechanic for Mei’s alternate fire. Now, Mei’s right-click attack will pierce through enemy shields but its damage will probably get nerfed a little bit to compensate.
Furthermore, Mei’s ultimate ability also got a slight nerf. Blizzard and the players feel that Mei’s ultimate is kind of inconsistent. So, what Blizz did was they increased the effective radius of her ultimate ability by an additional 2 meters.
In other words, Mei’s Ultimate ability will now cover more ground and it can really help turn the tide of battle.
The next big change is coming to Mercy. Mercy, albeit a great single-player healer, is a bit vulnerable. In order for her to quickly heal her teammates and get out of the line of fire almost immediately, her healing beam’s power has been increased by an effective 20%. This is to ensure that Mercy is solidified as the best single target healer.
Now, with regards to her ultimate ability, it got a buff as well. Back in the day, when Mercy uses her Resurrect ability, it will take about 3 seconds for her teammates to be able to move.
This actually defeats the purpose of her ult as enemies can just rain them again with heavy fire.
Because of this, Mercy’s resurrected allies will now be able to move about 2.25 seconds after Mercy has cast the ability. This is to ensure that her teammates will survive and that Mercy can use her healing ability when needed as soon as possible.
But probably the biggest character change is for Genji. Genji, as he currently stands, is quite OP, especially when he is used by a skilled player.
You see, Genji is probably the most agile player in the game. He can wall climb, he can double jump, and he can dash at you while dealing damage.
In the new test patch, Genji’s double jump will no longer reset when doing some wall climbs. Furthermore, Genji’s dash ability will no longer bypass any traps and it doesn’t destroy them when the player targets them using the ability.
And lastly, Genji’s Dragon Blade ultimate uptime will be reduced from 8 to 6 seconds. According to the developers, it was just too hard to counter Genji once he busts out his sword to slice enemies up.
Do note that this changes can be tweaked at any time before it gets released to the general public. That means, everything I mentioned above is subject to change at any time.
So, what do you think about the character changes, especially pertaining to Genji’s nerfs?
Overwatch is available for the PC, Xbox One, and Playstation 4 game consoles.